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GDD730 - Week 12: Packaging up for submission

Writer's picture: Trial ByfireTrial Byfire

Updated: Aug 19, 2021


Image Source - Falmouth Online university Canvass The final week is here and Thursday will undoubtedly come around fast. This week, we have been asked to work on finalising assignment two, and as such myself and the team will be putting in extra effort to ensure this is done. We have our usual scheduled meeting and additional ones scheduled on the day of submission to go over any last items to discuss. On top of this, we have been asked to do the following: While you may be focusing on your upcoming assignment submission, you should first acknowledge the tremendous achievement of reaching this stage of the module. Working in teams to achieve a unified vision can be extremely challenging, and these challenges are only amplified where some, or all, of the team work remotely. Now you are experienced in this situation, you will know doubt have some thoughts on how to streamline certain aspects of the design, development or communication process, to better serve the team and the end vision. Reflection at all stages of the system development lifecycle is vital, but perhaps the most important stage is when the dust settles and you can review the entire journey.

Hopefully, you have enjoyed working in teams. Teamwork might be a logistical challenge but the rate at which a product can be developed in a team is far greater than as an individual. The main challenge now is how do you go back to working individually? Hopefully, you have forged friendships with your peers that mean you do not have to, so consider calling upon them again in later modules.

The final week of this module is dedicated to preparing your journal ready for assessment. As part of this, you should use the forum below to peer review each other's work before final submission. Post any final demo videos here too, even if they are just rough versions. That way, there should be time to make improvements based on the feedback before the deadline.


For the forum post, I decided to post some gifs of the final version of the game running as the video is still being produced. Here is what I submitted for people to review and feedback on.

Final Level showcasing the visual cue system with playing music notes.

Lazer puzzle in level 2 where you have to push certain blocks and bend light

The whisp that allows the player top activate certain abilities

The spider scene where it creates a huge hole in the ground & the player must find a way to overcome

Climbing mechanic in game

Some scenery shots that we all put together using various shaders, code & models

Swinging mechanic designed by myself

Outline blind shader designed by myself. This outlines various areas in the map for the character with hard of sight. Final Pitch Video: Here is the final pitch video that we have completed as a team.

3 Minute Trailer:


Here is the 3 minute trailer for our game also.





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